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Hi, I am Mengyuan


I’m a highly mission-driven product designer with 4+ years of experience. I thrive in fast-paced and collaborative environments where I touch the entire design process end-to-end. My goal is to make meaningful products - ones designed to solve people’s problems and improve people's lives.

Currently, I’m at Udacity designing online learning experiences for students, enterprise and internal users. Before Udacity, I worked in the Xbox business at Microsoft, creating social gaming experiences across PC, mobile and TV.

DESIGN IN THE DAY
CODE AT NIGHT
DANCE SALSA AND TAKE PICTURES IN EXTRA TIME

Selected projects

01. Udacity CREATE


A series of tools and processes to help scale Udacity’s online education platform. Conducted end-to-end design - from user research, interaction/visual design, to prototyping. Led design overhaul of Udacity’s new content creation and student management tools.

02. Xbox club


Xbox Clubs helps gamers find people with similar interests to play with. I was the lead designer on this major product release spanning experiences on mobile, PC, and TV.

03. achievement hunter


A companion app on the Xbox One console that helps gamers track achievements they’ve unlocked and achievements they’re close to unlocking. This released product ranked #2 most used Xbox companion app and received 2 filed design patents.

04. A collection of released projects


Several projects I designed and released across web, mobile, PC and TV including Udacity Classroom onboarding, Xbox Arena, group messaging, people profiles, game hubs and Xbox guide.

05. UX product design - P&G project


Imagined how P&G could innovate on Tide while retaining consumer brand recognition. Presented a suite of concepts and received an intellectual property award from P&G.

06. DreamSeeds - Nokia project


Helped Nokia develop a solution for strengthening emotional ties between migrant workers and the children they’ve left behind in rural cities in China.